Cross-server sync
Issue a single /syncban and it propagates instantly to every server in the group. Partial failures surface per-guild — nothing disappears silently.
BanLynk propagates bans, warns, kicks, and timeouts across every server in your network — with full case records, per-guild configuration, and a panel built for operators, not button-clickers.
Issue a single /syncban and it propagates instantly to every server in the group. Partial failures surface per-guild — nothing disappears silently.
Set a duration in days. BanLynk schedules the unban in the database — it survives restarts and fires automatically when the time comes.
Every action — ban, warn, mute, kick, native ban propagation — generates a permanent case with actor, target, reason, duration, and per-guild results.
Discord Moderators and Admins work via slash commands scoped to their guild. Clients configure their own server through the panel. Masters hold global control. No overlap.
Ban DM templates, appeal links, infraction point values, log channels, sync toggles — every behaviour setting is independently configurable per server.
Bans issued directly in Discord — bypassing the bot — are caught via audit log and propagated automatically. No duplicate work for moderators.
Link the servers that belong to your community and decide how moderation should sync between them. BanLynk is built for server groups that share staff, policies, or banlists.
Give every server its own configuration — appeal links, DM templates, log channels, and sync rules — so each community keeps its identity without breaking the shared network.
Handle bans, warns, and kicks where your staff already work: Discord. BanLynk takes that one action and propagates it across your network with full case history and audit visibility.
Ready to sync